Never use efficiency beacons on items you have full map of and are close to the end of chain (superglue for example). But their effect stacks up the bigger the chain is. ![]() * Efficiency beacons are much weaker then production/speed. If it disbalance factory a lot, reset, build again. So you concentrate on tiers where you use most factories from and go there from bottom. * if you really have to buy upgrades, always buy them from T1 up, not the other way around. Buy upgrads in bulks, reset and set new factory with new conditions and optimized goals based on current stockpile. * buying production upgrades means either headache or rebuilding. You may keep numbers in blue, or if it's -43k/4M (100h - I obviously use "per hour" view for all practical purposes), red is ok Erase all maps and start putting factories from the most complex to trivial. * pick one thing you want to do: Chonker work order, Research, army, juices, unlock tiles. Aside from clearing factories and keeping beacons, there is an option to Lock beacons meaning you won't override them when dragmoving mouse to build factories. Sooner you get this, sooner you will be happy. * learn to use erase button instead (if you ctrl click you keep beacons) and use it a lot. * do not try balance things over the edge, it may be "fun" for a while but it will keep you busy for no gain * you probably may do one resource at time, although managing it would be much harder, so I didn't do it that way. Waiting is for Candy map (and maybe for Tronne a bit). I often go all in on a new resource for an hour or two so I can get all the cheap upgrades, then I setup what think juices are the most required for my current upgrades (usually focusing on 1-2) and turn it off.īeacons are your friend to, speed for new resources, speed + multiplier for volume stuff (unless speed capped), and efficiency for those few super expensive resources Then simply expand this to 5x and check what resources will need to be built more of, since you'll instantly lack some resource and have a surplus of some.Īfter this you can either eyeball how much space you need to expand it more, or simply produce some other lower tier think juice/resource with the remaining space. Tooltips were condensed on the Factory map, and appears further away from the mouse.1st set your view mode to "count + gain/loss" (overall not map) and set it to items per minute or seconds.Īctual requirement will be in constant flux due to upgrades, but a good way to manage a new resource is to place 1 of new resource, then simply build everything needed to produce one of that resource (so that no produce is negative, *no red numbers), if you see something being very heavily in use (such as glue) check what building require that and stack up efficiency. When you load the game you will now start on the Building Count + Gain/loss mode ![]() Research upgrade pods now show the Think Juice they cost on the sides Relics menu refreshes the left side materials panel every 0.5s now Changed to give 1% efficiency for 10 levels. ISOPOD info now properly refreshes when you select a new floor. Resolution panel shows on main menu to help those who start with game window resolution issues You can now Shift + click blueprints to name them He released the patch notes on Discord, they include some balance changes and additional tiles on tutorial island. There was nothing in the news where you normally find info on updates. ![]() ASHarwood eredeti hozzászólása:I don't see any build notes.
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